A Programar se Aprende Jugando


Book


José M. Maestre, Jesús Relinque
2017 Jun

Cite

Cite

APA   Click to copy
Maestre, J. M., & Relinque, J. (2017). A Programar se Aprende Jugando.


Chicago/Turabian   Click to copy
Maestre, José M., and Jesús Relinque. A Programar Se Aprende Jugando, 2017.


MLA   Click to copy
Maestre, José M., and Jesús Relinque. A Programar Se Aprende Jugando. 2017.


BibTeX   Click to copy

@book{jos2017a,
  title = {A Programar se Aprende Jugando},
  year = {2017},
  month = jun,
  author = {Maestre, José M. and Relinque, Jesús},
  month_numeric = {6}
}

The programming language taught here is C, the quintessential classic. If the music of The Beatles or The Rolling Stones were to turn into code, it would undoubtedly be written in C. Unlike other books, this one embraces video game programming as the main vehicle for learning. After all, what better way to explore programming than through examples inspired by timeless classics like Battleship, Trivial Pursuit, Monkey Island, or Angry Birds?

More information about the book can be found here (in Spanish).